I've never gotten around to it, but perhaps some people here will enjoy the challenge. However, it always occurs to me that it'd be a pretty easy game to write a program to solve. ![]() Picross DS's puzzles gradually increase in size up to 25x20 grids, which would generally take me about half an hour to solve. Those will be the only blocks filled in, and the amount of space before/after them are not defined.Ī puzzle is complete when all rows and columns meet their definitions, without any contradictions.Įxtremely simple game in concept, but it can take quite a while to solve some of them manually. The "4 5" simply tells you that, somewhere in the row, there are 4 sequential blocks filled in, followed by 5 sequential blocks filled in. Possible solutions for that row would include: For example, if you have a row that looks like this: The numbers define blocks of "filled in" squares for that row/column, but the unfilled areas on either sides of the blocks are not defined. Nonograms are a grid, with sequences of numbers defined for every row and column of the grid. You can try a simple online Picross clone here: TylerK's Picross. The game is quite simple, it involves solving puzzles called Nonograms. ![]() One of my favorite Nintendo DS games is Picross DS. ![]() It's Friday afternoon, let's have a fun puzzle/algorithm problem to solve.
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